It’s been a hectic last few days. Lots of coffee, lots of long hours, lots of late nights baby sitting the VRGIRLZ store. Lots of email support. Mostly smooth but we had some bumps. Lots of slow down on Friday (heavy traffic) which we have since optimized and we also had some really nasty caching issues last night, which I’m sure confused a lot of people!! We are still standing…
To get in the mood, please check out this track:
What a ride. There have also been a bunch of failed payments stuck at Pending and Processing due to Epoch. Epoch is now working fully. Most have been rectified but some are due to cards being declined. Anyone who has had any major problems or who has been over charged please contact us:
support (at) vrgirlz (dot) com
We want to help as best as possible and sorry for any problems caused
Thanks to our customers
The support from customers has been over whelming. We never even dreamed we would get as much interest as we have on the store. The comments we have received have been incredible, such positive experiences from people. ..but I know we have many areas to improve in which we are trying to do.
The VRGIRLZ website has also had some tweaks:
- Version number system has been integrated.
- We have updated the reCAPTCHA to a more robust version for registration.
- Epoch working and accepting PayPal payments
- Faster load times!
We’ve had 2 people so far who get instant crashes with the products 🙁
These can’t be explained easily yet but we are looking into them. Personally I have had the same thing happen on one of the test PC’s here and it cannot be solved. I’ve contacted Oculus VR about this but they could not explain it, so we need to dig further.
LUCID DREAMS II – VRGIRLZ brand new demo
This will give us a good opportunity to test our VR implementation with as many people as possible and get lots and lots of feedback. We welcome posts here telling us about your experiences good and bad. We need people to tell us if they get crashes that can’t be solved, what they think of the scans and the whole experience.
The BVR DK2 demo is finally here……..
CLICK IMAGE TO DOWNLOAD
260 MB – Updated ’02/04/2015 12:18 GMT’ – Version 1.33
You will need 7-zip (.7z) to unzip the file. This is stop Avast, Norton and Chrome flagging the file as malicious
(We will be hosting this demo with MEGA as we do not want our S3 servers to take the hit)
…it’s a very basic demo so don’t expect too much but it should give you a feel for what we have to offer.
=== WHAT TO EXPECT ===
= Warning. This demo contains nudity and 3D scans of a mild sexual nature =
= What is LUCID DREAMS II =
This is a futuristic, voyeuristic experience. Showcasing realistic human scans frozen in time, featuring the beauty of the female form. You can explore these women from up close, at any angle and “size” you want, something not possible in real-life. There is some limited interactivity.
More to come in future updates.
Don’t forget the experimental nose mode!! Press H and 4 for DOF
=== BASIC CONTROLS ===
w,a,s,d – Basic movement
e – Up
SPACE – Down
SHIFT / Right Trigger – SUPER SPEED!
F1 – Keys Screen
Esc / Btn A Press 1 – Show Menu
Esc / Btn A Press 2 – Show Options Menu
Q – Quit
=== Additional Information ===
VR device: Oculus Rift DK2 OVR 0.4.4
CPU: Intel Core i5-2400S @ 2.5 GHz or AMD FX-8350 @ 4.0 GHz or better
RAM: 8 Gb
OS: Windows 7 SP1, Windows 8/8.1 (64bit versions only)
Video Card: NVIDIA GeForce GTX 680 or AMD Radeon R9 290X or better (2GB VRAM)
Free Disk Space: 1 Gb
Kayla breathing tests
We have also been testing animations, just a quick example to show you how they look in single camera mode:
Currently our products and demo DO NOT feature animations. But we are working on it 🙂
Single View Mode
The issue seem to be having many animations on screen at once. Even if we use level of detail and only pop the animations in at close range, Unity still seems to need to load the animation into memory and we get a frame drop, which causes stomach churning sickness. On the DK2 just one dropped frame and you will get severe headaches and feel sickness (this wasn’t the case on the DK1)
We want all our products to sustain 75fps with VSync on and at-least 200 fps with VSync off, in preparation for the future.
If anyone knows of a way to pre load lots of animations into memory, in Unity, it would be very helpful. So we can have up to 10 scans animating on screen at once.
Video and more information to come soon..
BIG thank you to our VRGIRLZ customers. Thanks for your support and patience during our launch. Also huge thanks to people who post on this Blog, we read every single comment and we try to reply as quickly as possible to all comments and emails.
Damn I can’t wait for the day when we can sculpt, model and paint in VR. Come on Microsoft, Pixologic, Autodesk, Adobe!!
Thanks for viewing,
PS. Thanks Palmer and Oculus VR for starting the VR revolution.