We need your help! Do you own a GearVR? Would you like to help us beta test our early MVR demo?

MVR beta demo

Video capture

Note the potatoe quality? This was streamed using Mobizen to a PC, then Open Broadcaster Software used to screen capture. As far as we are aware there is no other decent way to record or stream video out from the Samsung Note4 and GearVR. We really need a micro usb 3.1 type c output from the GearVR to connect to a PC to stream data.

Or an internal way to capture data without it disrupting performance.

Sadly in the video you will see a lot of judder due to Mobizen streaming the video out by wifi. We tried using a female to male usb 3.1 type c extension cable to plug into the GearVR to record video externally but Samsung have made a cheeky modification to the male connector on the GearVR, which wont allow connections to other female connectors.


We could have then ‘possibly’ used an external DSLR to video record the screen but no doubt the gyro and rotation would not work. Unless we strapped the phone to a video camera!

If you know of another way to record HD video from a GearVR please let us know.

Now …down to the nitty gritty. Side loading : /


Since the apps cannot be distributed through the Gear VR store, players will need to side-load the app.

We have tried to put together a comprehensive package to ease the side loading process, it wont be easy. Please let us know how you get on and spread the word if you can. The more GearVR users the better. We should then be able to start to develop actual products to distribute.

Click image to download our side-loading tool

(Please download our tool, and download Visual C++ Redist 2010 if you don’t already have it)


Below is the download link to the GearVR beta demo you can try out.


VRGIRLZ GearVR Beta Demo


Click image to download our GearVR demo
50 MB – Updated ’09/04/2015 15:30 GMT’ – Version 1.0

This is a .apk install built for the Samsung Note4



Content in the demo

This is a VERY basic demo. Essentially just a viewer at this point and will contain models from this VRGIRLZ product – https://www.vrgirlz.com/vrgirlz-11-saph-bvr.html

In case you don’t have a game controller we have designed the MVR’s to utilize the GearVR’s side touch-pad for basic navigation and scan interaction. It’s not easy to use but the support is there. We recommend using the Note4 and GearVR in combination with a blue-tooth compatible game controller. Like the Amazon Fire game controller.


Future development

As you can see this isn’t an easy process. If you decide to try and test and have any difficulties please let us know. Send any questions you may have, it may take us some time to answer.

It should just be purchase, download, install!!

If you have found the procedure too hard to accomplish you could always write to Oculussupport@oculusvr.com requesting to support us and other developers on this side loading issue. The closed wall garden approach to software development will really restrict ‘innovation’ for mobile VR.

This beta test will help us figure out how to move forwards with distributing MVR products to GearVR users. We have lots of content that we would like to share but the Oculus store is currently blocking this distribution process. We understand why those measure are in place, possibly because of Samsung and Facebook’s policies about adult content.

Hopefully we can solve this issue, together.


Posted on April 9, 2015 in Virtual Reality, VRGIRLZ

Responses (51)

  1. Nick
    April 9, 2015 at 4:14 pm · Reply

    The Gear VR works really well with Chromecast; just launch and connect Chromecast before plugging into the Gear. The frame rate is pretty good, and it seems to send in HD without any noticeable performance degradation. Then you’d just need an hdmi capture card. Chromecast is HDCP compliant, but there seem to be ways around that using a splitter. I haven’t tested it myself, but I’d say it’s worth a shot.

    • veiviev
      April 9, 2015 at 4:21 pm · Reply

      Thanks. We can try that. I would imagine at that resolution the frame rate will drop considerably. Mobizen already drops the fps down to about 30 and that seems to be at a very low resolution output. I haven’t seen any examples on-line of people being able to capture GearVR content. Have you seen any? Do you have any example links?

  2. Broox
    April 9, 2015 at 6:21 pm · Reply

    Just tested the new MVR experience and the results are really good already.

    But I have a strange behaviour of my controller.
    The two sticks have no effect at all, one button moves forward and one strafes right. That’s all.

    For the sideloading this article could be interesting:
    With this code it should be able to write an app that get’s the device id, receive the signing file, download the apk, resign and install it.
    Or maybe an app that get’s the device id and send it to a web service that get’s the signing file, signes the apk on server side and sends it to the device.
    Not very nice, but better to handle for ‘normal’ users than command line tools.

    • veiviev
      April 9, 2015 at 7:23 pm · Reply

      Ahh very interesting thanks for that. Great to see that you got it working, bravo. It takes some hacking’fu! What controller are you using?

      • Broox
        April 9, 2015 at 9:03 pm · Reply

        I just realized that you need an oculus account to generate the signing file.
        So maybe it should be better to let the people get the file by there own,
        send it to the web service and receive the apk. A single server and a queuing system should be enough.

        My controller is cheap crap from snakebyte but he always worked with my gear vr.
        No plan why it behaves to strange with this demo.

        • veiviev
          April 9, 2015 at 9:45 pm · Reply

          Thanks. We wont be able to support all controllers. Some are just designed differently to others. There should be a universal standard to make our developers lives easier. At the moment we know for sure the Amazon Fire works.

  3. Slash66
    April 10, 2015 at 1:28 pm · Reply

    Check out the app recordable


    • veiviev
      April 10, 2015 at 3:02 pm · Reply

      Ideal thanks, we will investigate.

  4. William Brain
    April 10, 2015 at 2:44 pm · Reply

    Wow I have tested the demo and it was very great. The graphics quality is very good (for a mobile phone). I have tried the demo with the Samsung Gamepad and it worked also very well. Then I tried the touch interface and I think it was not very intuitive. The first problem was, that if you are in front of a model, the graphical menu appears behind the model, so i needed to fly away from the model to see the menu correctly. The second problem was that I had no optical feedback whether I choosed a menu item or not. So I had to try a little bit until I figured out completely.

    And now some feedback about the setup process:
    I know sideloading is not a common way, but your description was incomplete. You also need Java 1.7 to get the Step 3 working. I had Java 1.8 and if I pressed on the “Generate new self signed gear vr APK” button, the process took only half a second and a MessageBox appeard that I can find the new APK beside the old one. That was not the case. When I pressed the button again I recognised that a command line window showed up for a second. So I captured it and there was an error that I had not the correct java version.

    • veiviev
      April 10, 2015 at 2:58 pm · Reply

      Many thanks for your feedback it is invaluable. We will look into these further.

  5. Andy
    April 10, 2015 at 3:40 pm · Reply

    I was able to get this built on my Mac using other sideloading tutorials found on the internet. I Love it, my controller works fine. I Can’t wait to buy more packs. Will there be a way to add new girls without going through the sideload process each time? Thanks for all of your hard work!

    • veiviev
      April 10, 2015 at 4:33 pm · Reply

      Thanks! Great to hear. Side-loading is the only way at the moment.

  6. Reaverinc
    April 10, 2015 at 9:02 pm · Reply

    Really like your good work! Keep it up! The AVR:s is really great. But can you make some without the cushion? It make the whole scene on a beach or someplace outside look a bit misplaced! Other than that, SUPERB!!!

    Getting my GearVr next week so i can start testing them as well….

    Btw. When are you going to take up the discussion with Sony about develop a add for the Project Morpheus… That would bee an awesome add to the Ps4 scene!!! LOL!!!!! And i would throw my money on that… LOL

    • veiviev
      April 10, 2015 at 9:59 pm · Reply

      Many thanks. The cushion will stay on some models. We are after all in a surreal environment so anything goes 🙂 It would be ace to be able to support Morpheus and the Vive but getting access with regards to adult content will be hard.

      • Reaverinc
        April 11, 2015 at 9:42 am · Reply

        If y get into Sony you are ferking GODS!!!!
        Keeping my finger Xt

      • Inquisitor
        April 12, 2015 at 4:52 am · Reply

        Why would adult content on the VIVE be a problem? It’s using SteamVR and I think that’s pretty open. I think the VIVE is the most interesting product because of the better image quality and the integrated LEAP controller. I basically think it was designed for your products. 😛

        • veiviev
          April 12, 2015 at 10:48 am · Reply

          It depends if they have a closed wall echo system like Oculus which I would imagine they will have. You can’t sell adult content on Steam for example. But the lighthouse hardware combined with VR for adult content will be awesome. We cannot wait to develop for it and try it!!

  7. Reaverinc
    April 10, 2015 at 9:09 pm · Reply

    Ohh, and one more thing, Have you been looking int some of the hand motion, structure into the mix?
    Getting the developkit for Leap Motion and that looks really promising.


    Would be an awesome feature in a future set of AVR sets!

  8. Lee
    April 10, 2015 at 11:02 pm · Reply

    I was not able to get through the APk self signer because the JAVA Runtime environment still stated that JRE was not found, I’m running windows 8.1 64 bit and tried install both x86 and 64 bit versions to no avail. Anyone have any tips?

    • veiviev
      April 11, 2015 at 12:17 am · Reply

      Not sure what the cause of that is, we recommend Java Runtime Environment 1.8. You can try Start -> Run -> “cmd” -> “java -version” to see if you have it installed at all. We haven’t really tested much outside of Windows 7 but the APK self signer was tested on Windows 8 so it should work.

      • William Brain
        April 11, 2015 at 9:54 am · Reply

        You need to add the Java path to the environment variables in order to get the command in the command window. I have no pc right now, to explain it more detailled, but I think if you google it, it will help.

        • veiviev
          April 11, 2015 at 7:35 pm · Reply

          OK thanks. If you could spare any more information it would help, we will see if we can improve it.

        • Lee
          April 15, 2015 at 1:53 am · Reply

          Thanks for the help, I ended up doing it on my 32 bit laptop and it worked. The process is probably complicated for the typical lay person of course, but for anyone whose even reasonably tech savvy it isn’t too bad. It does indeed work pretty well. I’d consider a purchase in it’s current for with more content. Great work considering this is running off a note 4! I can’ only imagine what things are to come!

          • veiviev
            April 15, 2015 at 11:45 am ·

            Wow thanks. That is great to hear! Some good feedback there. We hop to see you in store soon.

  9. Plankton
    April 11, 2015 at 8:39 am · Reply


    Am using Windows 8.1 64bit and ran through the install without a problem, apart from trying to paste my ID into the image of the app… my bad. In case anyone else wonders, when the ‘Insert device’ prompt appears it’s not an error its just time to break out the headset! I had much fun with that 🙂

    Lastly, my controller is a Moga Pro and it doesn’t behave either in Mode A or B.

    Good stuff though, I wonder how much you can stress the Samsung Note 4!!


    • veiviev
      April 11, 2015 at 7:33 pm · Reply

      Many thanks! We will get a Samsung controller and a Moga Pro. We wont be able support straight a way but maybe have a version update in a week or with support.

  10. Plankton
    April 11, 2015 at 8:44 am · Reply

    Ohh yes, forgot to add. You should make sure it works well with the Samsung controller:

    As I’m guessing a few Gear VR users may well get one of those at some point…

    • veiviev
      April 11, 2015 at 7:34 pm · Reply

      Will do. Thanks.

  11. Mantle
    April 12, 2015 at 6:59 am · Reply

    You tried this?

    adb shell screenrecord /sdcard/filepath.mp4

  12. chuck
    April 12, 2015 at 7:23 am · Reply

    I was able to get it to work easily. Your tutorial and tools were easy and work perfectly.,. This demo was amazing. My favorite on gearvr so far. I look forward to buying more models soon. Please make more available asap. ;]
    I would love to see some models with bigger boobs ala Jayden Jaymes. have you thought about working with known models or pornstars in the future? this would be the best thing ever. maybe allow a way to change outfits as well as poses. I have been following you for a long time and its awesome to finally get to experience this firsthand. Please continue to support gearvr. Cant wait for more models and options. Thank you!!!

    • veiviev
      April 12, 2015 at 10:51 am · Reply

      This is really inspiring to read thank you for your encouragement and support. I think if we get more popular and have the budget available we can certainly look into more well known stars. We hope to be able to post some MVR (GearVR) products this week.

  13. Chuck
    April 13, 2015 at 4:16 am · Reply

    Thank you. Can’t wait for more. You can count on my full support. I will purchase models as son as they become available.

  14. Andy
    April 13, 2015 at 1:39 pm · Reply

    I agree with Chuck, best GearVR experience yet. It’s safe to assume that everyone has different tastes in models, etc. I think a variety of all types of models is the best answer, and I will fully support your efforts to produce more high quality scans by purchasing packs and demoing your software to friends.

    • veiviev
      April 13, 2015 at 2:41 pm · Reply

      Andy, that’s great to hear many thanks. How did you find the install process?

  15. Steve
    April 14, 2015 at 11:27 am · Reply

    Is it possible to run this demo also on other phones than the Samsung Note 4 with GearVR?

    • veiviev
      April 14, 2015 at 11:28 am · Reply

      Not currently no. But we will be supporting Cardboard very soon.

      • Steve
        April 14, 2015 at 2:01 pm · Reply

        Can’t wait to see it…

      • Soetdjur
        June 2, 2015 at 3:20 pm · Reply

        Any news on when a Cardboard version will come live?

        • veiviev
          June 4, 2015 at 6:39 pm · Reply

          No news sorry. We are focused mainly on DK2 and a little on GearVR.

  16. VR Pro
    April 14, 2015 at 11:41 pm · Reply

    Installation was smooth, had to do the Java install, and restart (win7pro), before signed apk would be created. (I created a few sideloaded unity apps so I was familiar with the process.)

    After adjusting the focus wheel based on the distance from the model, Incredible Quality! Level of detail up close is rediculous (!!). You just may give virtualrealporn.com the run for their money! There was just a slight amount of jitter when looking at the eyelashes up against the background.

    Moga Pro worked flawlessly in mode B for navigation around the model (left), panning (right), and buttons for switching model poses, recentering, and exiting to Oculus Home.

    Native touchpad worked well too. Very intuitive. It did allow spinning the model too, which was not an option on the Moga.

    Needs and wants? How about an option for incognito mode for the app (a more discrete name, icon, maybe passcode to get in). In-app purchasing for additional content? Maybe a home screen with a menu, settings etc (like Oculus Cinema Home). Options for different context, lighting, scenery? Background music options (from home screen settings). And how about making it all FREE for your Beta Testers!!!

    AWESOME WORK! KEEP IT UP! (No pun intended =)

    • veiviev
      April 15, 2015 at 11:14 am · Reply

      Well done on the sign in process. We are still working on the jitter, it’s normally pretty smooth as long as all other apps are turned off before you start the VRGIRLZ app. Interesting about the Moga Pro, that’s good to hear. Needs and wants we will think more about those, thanks for sharing and big thanks for the support.

  17. […] you lucky enough to own a Samsung GearVR headset? Head over to VRGirlz and grab the latest  ‘Mobile Virtual Rendering’ demo. Featuring new physics and skin […]

  18. Khari
    April 23, 2015 at 1:09 pm · Reply

    I use win 8.1 and the java runtime environment could not be found by the generator. I have checked that I have 1.8 installed.

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