VRGIRLZ – AVR Release. Testing the ‘water’

Another news post, more happenings over at vrgirlz.com. New releases and bug fixes with new version updates… and an MVR release!

To get in the mood, please check out this track:
Bel Heir – Kiss The Devil

We have been very busy rolling out the next batch of updates for our BVR line of products, now up to version 1.33. With many bug fixes, plus additions and version changes. Be sure to grab the latest update of any of your purchases by logging into your account and going to the downloads section.

Introducing our latest updates

AVRAdvanced Virtual Rendering

BVRBasic Virtual Rendering

MVRMobile Virtual Rendering


We have finally released our first set of AVR products and MVR products.

AVR products will initially feature 5 scans per pack, BVR 10x poses (maybe 1 extra bonus) per pack and MVR 10x poses (maybe 1 extra bonus) per pack. For future AVR version updates we might roll out 10x poses per pack, this is still under debate simply because of memory constraints and download sizes increasing. AVR’s use a lot of higher resolution textures, they also take a lot of man hours to produce. So we could potentially drip feed them out into new version updates.

Eventually pricing will come down on the store, once VR hits the consumer market. Until then we are in the realm of niche.



Everything on VRGIRLZ is experimental, from controller key mappings, to presentation, to sounds. We need your feedback to try and improve the overall experience.

If you think what we offer isn’t currently good enough, or that the pricing is too high, we recommend to hold off purchasing until the site is more mature and the content has been finalized. However, if you can support us now, at this early stage, it will help us immensely!

The support and feedback we have had so far has been incredible and allowed us to now pursue this passion full time. We are gaining momentum and have some incredible features planned for the future.


Ariel VRGoddess V (vr walk through)

Example screen shots from the new AVR products

screenshot-80 17-ariel-01 17-ariel-09 17-ariel-13 17-ariel-19 17-ariel-23 15-ariel-08 15-ariel-17 15-ariel-21 screenshot-1_2 screenshot-25_2a 12-kayla-01 12-kayla-02 12-kayla-03 12-kayla-05 12-kayla-08 12-kayla-10 15-ariel-04


AVR’s differ greatly from BVR’s because they unlock real-time lighting and more interactivity. We currently use Unity4 which has some limitations (it was never designed for this!) so we are doing the best with what we have but we plan to convert over to deferred rendering and run with Unity 5 very soon. This will enable us to utilize multi-lighting and hopefully begin to integrate order independent transparency for hair with DX11, eventually DX12. As well as begin custom development on interior rendering for things like bedrooms and apartments.

We are super excited about working with Oculus SDK 0.5.1 because of ‘virtualTextureScale for dynamic resolution scaling’ …but we want the dust to settle first, before we integrate it.

This will allow us to support a wider range of lower end PC’s as well as experiment with more complex features because we can increase performance by dropping quality, dynamically. As well as waiting for the performance flood gates to open once VR SLI enters the game. Exciting times a head.

MVR Blue Sapphire II Release

Introducing our first MVR (GearVR) product – Blue Sapphire II.

After the success of our first GearVR beta demo, we decided to release our first MVR product based on the feedback we received. It seems the side loading process wasn’t as hard as expected, although still an annoyance (lookin at you Oculus!!).

It seems people persevered and enjoyed what we had to offer. Although the MVR products features scans that are of a lower mesh quality and texture resolution, they still hold up pretty well and run very smoothly on the GearVR. Although watch out for any over heating.

We’ve been able to last 15 minutes or so until over heating, just the right amount of time. Clever ‘design feature’ Samsung, very clever.

Blue Sapphire II MVR product features:

5 lighting conditions (for setting the mood)

10 poses

Touchpad controls with user interface

Amazon Fire controller support



AVR future features

Here is a brief glimpse of our current research into the new AVR features that will be released for free in the coming months

Eye follow.

We expect to be able to convert our older BVR and possible MVR products to feature eye follow and head rotation. This will be a few months down the line before fully tested and implemented. The eyes don’t just follow but the underlying geometry of the eyelids, wet layer and eyelashes need to correspond. We are also working on a new eye shader with iris response, parallax, caustics and refraction.

They will also eventually make it into the AVR products but this will be harder as skin physics take precedent first..

Skin physics, deformation and poking!

These are the effects we are most excited to share with you. Skin physics and deformation will come first, then eventually LEAP support. We are looking forward to LEAP 2.0. It would be great to talk with LEAP about getting access to their next generation of tracking hardware and software, you know, for science. If you know anyone there, please do give us a mention.

Currently getting the LEAP hands to behave nicely is a battle, getting correct skin collision and finger interaction without them going all octopus is very hard to do. Considering that there is no actual force feedback we have to really hack the collision so that it works correctly. But seeing your hands in VR with a realistic skin shader applied is a very “woah!” moment.

Customers suggestions

We have had lots of feedback from customers and some great ideas.

Can we combine different scans together? Not currently but it’s a great idea. We are contemplating the idea. (thanks to ‘dave’ for that one!)

Why have the controls changed, can we have them back? This is a good point. We have tried to make sure that keys and controls match across all 3 product ranges. We have reverted the new AVR controls back to match BVR as close as possible. F1 keys screen will reflect these changes (thanks to ‘fluffy’ for that one!)

Video viewer in game? Yes and yes. This would be awesome. What we want to do is allow players to press a key to view into their desktop from our application. To then control anything on the desktop, such as viewing extra videos, or control music or browse the web. This isn’t something that we can do currently but if anyone out there knows how we could approach this, please contact us. (thanks alex!)

It would be awesome if you could add a character shadow! We can and we have. It’s been there since version 1.0. Key H. (thanks for reminding us Todd)

Coming Next

We will continue working on bug fixing and version upgrades for the next few weeks. There wont be any major announcements for a while, but we hope to continue to release more AVR, BVR and MVR products each week, time permitting.

Thanks to anyone who has bought with us, given us feedback, written to us and left reviews. It all means a great deal and we read everything and try to take on board all criticism as well as any positive comments.

Thanks for reading


PS. We have also included our first test environment. Something we like to call the ‘virtuous paradise’.

It was originally built for the DK1 so the environment doesn’t really hold up in single camera mode or on the DK2 but we thought it was a fun place to escape to.


Posted on April 14, 2015 in Virtual Reality, VRGIRLZ

Responses (12)

  1. s0m3 r4ndum n4m3
    April 14, 2015 at 11:03 pm · Reply

    The AVR future features look great 🙂

    Eye following and head rotation sound awesome!

    Two small suggestions:

    Perhaps all, or the most recent, versions of a product could be downloaded once purchased. So one could use one of the old versions instead of the newest one if preferred.

    There should definitely be a “head tracking only” mode for Gear VR and cardboard. It works like a charm on dozens of cardboard apps. (See my comment on VRgirlz – The Longest Road). Just remember to take advantage of the button on the left (the magnet).

    BTW: I’d love to support you. I have a mac, Note 4 and Google cardboard, and I plan to buy a more professional VR device once they hit the marked. I bet it must be annoying that there are so many different systems? All the different VR devices, computer types, phones and such… 🙂

  2. Inquisitor
    April 15, 2015 at 3:16 pm · Reply

    Thanks for the update! It’s good to know what you’re working on and that you might not be updating for some time.

  3. VR Guy
    April 15, 2015 at 10:13 pm · Reply

    at some point in your demos you showed what looked like a living room environment…i hope you introduce such an environment at some point. It would be nice to be able to select an environment dynamically or perhaps when you first load the application.

    for the leap support perhaps have a fake penis appear when there is up/down motion…for science

    • veiviev
      April 15, 2015 at 10:27 pm · Reply

      Some good ideas. The technology doesn’t quite exists yet to render realistic environments in Unity but we have some plans to speed it up. Not sure about the fake penis, it might be pushing things a bit further into hardcore than we want to go.

  4. One of Vei-fan
    April 16, 2015 at 9:24 am · Reply

    Hello.I’ve just bought new AVR contents, and enjoyed.^^ anyway, i think those new functions must debut on new categoly. so i want give a name for those functions. it is S(Sperior)VR. that’s my idea. haha ok, ty for your great work everytime. im enjoying each time that you to put on the VRgirlz:)

    • veiviev
      April 16, 2015 at 5:42 pm · Reply

      Thanks for your support.

  5. Mike
    April 25, 2015 at 7:28 pm · Reply

    I know that in the past you’ve said hardcore is not something you’re looking at getting into. If a larger company approached you to partner or use your research and/or equipment to begin work on more hardcore focused content is that something you guys are willing to consider? I think there’s an enormous demand for this level of quality (realtime lighting, skin shaders, eventual animation, positional tracking) for VR porn. I love virtual real porn but what you guys are doing is much more presence inducing. I guess what I’m asking is, do you see this type of tech going that route down that road at any point? If not you then someone else?

    • veiviev
      April 27, 2015 at 12:41 pm · Reply

      Possibly. If there is money and support to do so.

  6. michael
    May 3, 2015 at 11:31 pm · Reply

    Love what your doing so far, just another feature request 🙂
    Ability to cycle through menu using up down keys as opposed to finding “number 4” for a particular item.


    • veiviev
      May 5, 2015 at 11:04 pm · Reply

      That’s an interesting suggestion thanks. We will look into it.

  7. Spyah
    May 20, 2015 at 4:56 pm · Reply

    Instead of LEAP will you maybe also be able to use for instance the Hydra or a other VR controllers to do the skin deformations and such?

    • veiviev
      May 24, 2015 at 4:08 pm · Reply

      Possibly, yes. We intend to support perception neuron once we get our kit. We also want to see what Oculus support. If not then we will support the VIVE controllers.

Leave a Reply to Inquisitor Cancel reply

Your email address will not be published. Required fields are marked *

Back to Top