We are nearly there…
Finally I’ve gotten around to the blog post. I’ve been buried under a pile of bugs, emails, forms, css, web design, payment integration, Unity publishing, scanning, sculpting, painting, texturing, lod creation, sounds, admin, more bugs oh and did I say bugs?
We’re near to launch, possibly tomorrow night if all goes to plan. We just have a few fixes to do on the website. We will be hosting everything ourselves using some pretty hefty servers (AWS) so hopefully they will hold up. If we get any visits that is!
What to expect
We plan to publish 3 types of products:
AVR – DK2. Skin shading, 5 scan packs, sophisticated lighting and shadowing, breathing animations. LEAP integration, skin physics, skin deformation and manipulation (suitable for high end PC’s)
BVR – DK2. Basic shading, 10 scan packs (suitable for low end PC’s)
MVR – GearVR. Basic shading, 10 scan packs (suitable for Note4)
We might also be supporting mono (single camera) products for various devices but this needs to be investigated further.
The AVR products are a way off yet, we are still working on some complex skin physics and LEAP hand interaction, getting 75fps on that will be hard but we are seeing some pretty sweet results that I hope to share soon.
Some early ‘basic’ BVR products are ready. They are nothing mind blowing. I’m sure haters will hate but we have to start some where and we need to launch now.
No animations for the time being, we’ve created them, they look awesome but there are some technical issues hitting 75fps with 10 or more scans on screen at once, so we need to work that out. The products have been optimized with an LOD system. So without animations with 10 scans on screen at once we are getting 250fps with VSync off and 75fps consistently with VSync on, which is very important. We don’t want to break the mood!
People have been so patient with us and the feedback as been incredible. So I hope some people will enjoy the early releases. But please be aware, the early products will be SUPER simple but will get better over time.
We will have a version system in place for each product starting at 1.0. We will update them for free, with bug fixes and some possible extra tweaks and additions. You will see a notification in product if there is an update available.
There will be 5 products ready to purchase, 5 different models. I would say check out the new website first, get familiar with the brand but wait until we release a demo later on that evening to try. If you like what you see, then you could support us 🙂
The more products we sell the higher the chance that we will survive, maybe flourish and develop further. I’m literally out of money now, I’ve spent a ton on developing the technology (taken over 5 years to do, which has now become an industry standard) and building the infrastructure and legal issues with going adult, it comes with a stigma and is an expensive path to go down. Also VR really isn’t easy to develop for.
The MVR (GearVR) products? Well, you will have to talk to Oculus about that. We cannot easily distribute GearVR products because of their closed wall system. You cannot side load easily. But they are here, fun to play and ready to publish. I can play them on my GearVR but getting them out to others to install wont be easy.
So just a quick update, more to come tomorrow. Even if we are late to publish I will post some more details and images tomorrow.
Thanks for your patience. I hope you will enjoy what we have to offer.
Also. We are going to have a ton of website bugs and payment issues I’m certain of it, there will be a lot of teething problems so please bare with us 🙂